Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh

作者
Michael McCool
出版社
A K Peters/CRC Press
语言
英语
页数
307页
装帧
平装
ISBN
1568812299
尺寸
1.3 x 18.4 x 23.5 cm
电子书格式
epub,pdf,txt,azw3,mobi,fb2,djvu
下载次数
1360
更新日期
2023-08-24

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day!

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